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Patch Notes - Patch 48

Patch notes for Patch 48. Our sincerest apologies for the late post of the patch notes, we will keep updating them from now on!

New Art

  • Shockblade Smuggler now has art!

Card Changes

  • Ascension

    • Cost increased to 1, up from 0.
  • Blightlasher

    • Health increased to 8, up from 7.
  • Cannoneer

    • Health increased to 5, up from 4.
  • Ghost Blade

    • Health increased to 4, up from 3.
  • Grand Defender

    • Attack increased to 3, up from 2.
  • Queensguard

    • Base Health increased to 5, up from 4.
    • Melee transform reduced to +1/+1, down from +1/+2.
  • Officer Showoff

    • Health increased to 4, up from 3.
  • Hungry Gnarbek

    • Attack increased to 5, up from 4.
  • Menagerie

    • Now summons five spirit primals, up from four.
  • Osprey Deadeye

    • Health increased to 4, up from 3.
  • Plague Starter

    • Health increased to 6, up from 5.
    • Rat stats increased to 2/2, up from 1/1.
  • The Prodigy

    • Warcry effect now transforms a minion into another minion that costs 2 more, up from 1 more
  • Snarling Mastiff

    • Health increased to 6, up from 5.
  • Slow Reflexes

    • Now requires line of sight.
  • Snap Dragon Cadet

    • Health increased to 4, up from 3.
  • Spearmaiden

    • Card text changed to “Warcry and Deathhowl: Add a Throwing Spear to your hand.”
  • Tracker Primal

    • Now draws a card for each injured enemy, instead of only for minions specifically.
  • Warp Specialist

    • No longer exiles itself.
  • Weavebreaker

    • Cost reduced to 4, down from 5.
    • Health reduced to 4, down from 5.

HUD

Developer Note: Time bank is ready for testing! This feature is designed both to encourage people to take faster turns where possible, while also providing more total time when needed for those particularly complex late game board states. Please note that the UI for this feature is temporary, as we wanted to get it into testing as quickly as possible. Let us know what you think!

New Feature - Time Bank!

  • Max turn time reduced to 75 seconds, down from 90.
  • Critical turn time now begins at 25 seconds, down from 30.
  • Ending your turn while you have more than 25 seconds left will bank time, with more time being banked the more available time you have when you end your turn.
  • A maximum of 5 seconds can be banked per turn.
  • The bank can store a maximum of up to 30 seconds at a time.
  • If you have any time available in your bank when your turn time reaches zero, it will begin to drain the your time bank instead of ending your turn.

UI

  • Bot games no longer count for wins in the user profile.

Bug Fixes

  • Fixed a bug that could cause some friends in the social panel to not be sorted correctly.
  • [In a hotfix since last patch] Fixed a network stall when reconnecting to a game under certain network conditions.