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Patch Notes - Week 38

Patch notes for Patch 38. Our sincerest apologies for the late post of the patch notes, we will keep updating them from now on!

New Art

  • Splinterwing Primal (previously Eagle Primal) now has art!
  • Fixed bugs on Novice Knight and Rankbreaker, and they now display correctly in card Info page
  • New Lighting and updated materials on Broken Mesa map.

Card Renames

  • Eagle Primal -> Splinterwing Primal

Card Changes

  • Thundering Giant has been reworked.
    • Neutral 6/9 Legendary Melee minion for 7.
    • Warcry: Deal 2 damage to all enemies in adjacent lines.
  • Weavebreaker Attack reduced to 3 from 4.
  • Shockblade Smuggler Health reduced to 4 from 5.
  • Splinterwing Primal (previous Eagle Primal) has been reworked.
    • Yellow 1/3 Ranged minion for 2.
    • Deals double damage to injured minions.
  • Rites Reader now only draws based on injured enemy minions, not all injured enemies.
  • Rites Reader attack down to 2 from 3.
  • Growler Primal may now be cast on any injured enemy.
  • Roar: Strength cost increased to 3 from 2.

New Feature: Achievements

  • Various achievements have been added to the game. You can see the full list here: http://steamcommunity.com/stats/586030/achievements
  • Each achievement will grant in game rewards. Some will even grant additional rewards as you make progress. These rewards are listed in the Profile in game.
  • Players will not be granted retroactive progress on achievements to keep everyone on an even playing field, so you may be the first to claim one!
  • A portion of Basic cards are now unlocked by completing achievements. Players who started playing Shardbound before this patch are granted those cards automatically, so they do not need to be unlocked.
    • For new players, Simple decks have been adjusted to not include these locked cards.
  • The achievement rewards are intended to quickly provide new players with cards, so they are replacing the 30 Core Set Box grant for new players. Existing players will get to keep the 30 boxes because we like you :)

New Feature: Login Bonuses

  • Each day you log in will now grant you a reward.
  • There are 24 rewards available each month. Each daily login will claim one reward, and a new set of 24 will be given at the end of each month.
    • Note: We are combining April and May into a single set of 24 rewards so that April’s rewards are obtainable.

New Feature: Weekly Wins Bonuses

  • Every three wins will grant an additional Core Set Box.
  • This reward may be redeemed up to three times each week, resetting Sunday night at 1 AM PDT.

Shardfall Changes

Shardfalls have undergone significant revisions based on player feedback:

  • Shardfalls are now unique for each player, and as such other members of your house can no longer contribute to your Shardfall’s Vault Progress.
    • Note: The multiplayer component of Houses and the ability for House Members to help provide value to other members will be reintroduced in a new system in an upcoming patch.
  • Pylon Rarity no longer correlates to how much value they provide, but instead represents how difficult they are to complete.
  • Shardfalls now contain 3 Pylons, down from 5.
    • Two of these Pylons are guaranteed on every Shardfall, and are as follows:
      • Play a game
      • Win a game
    • The third Pylon on a Sharfall is random from a pool of different relatively difficult challenges.
  • Vaults are no longer opened based on a variable amount of power, and are instead opened by breaking 9 discrete seals.
  • Pylons no longer reward Vault power, and instead now will break 1 Vault seal when completed.
  • Base Vault rewards have been lowered to account for them being completable in a much lower number of games on average with the new system.
  • There is now a First Vault of the Day bonus, which will provide an additional reward for the first Vault you open that day.

Audio

  • The volume of the sound effect for opening a Vault has been reduced.

Core Tech

  • Installer: Windows prerequisites to run Shardbound (Visual Studio redistributables, universal CRT DLLs) are now distributed directly with the Shardbound client instead of relying on separate installers from Microsoft. This should help some users with older systems who previously ran into system “missing DLL” errors when launching the game (especially on Windows 7 or 8.1 systems that don’t run Windows Update regularly).

Bug Fixes

  • Fixed an issue where the client would freeze if a card was played from a full hand that bounced a minion back to the hand (e.g. playing Tease Fate with 10 cards in hand).
  • Fixed a bug where making an exact copy of a Lightspear Justicar would cause the new clone to gain 2 Lightspears after each attack.
  • Fixed a bug that could cause word wrapping to incorrectly move a word to the next line for certain fonts.
  • Pressing enter after typing your display name at new account creation now properly submits that name.
  • Fixed a bug where the wrong player name would appear on the Victory Screen when spectating a game from Player 2’s perspective.
  • The option to Spectate a friend is now disabled while you are an active player in a game.
  • Fixed a bug that would cause players to disconnect at the end of a match, missing the Victory/Defeat screen