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Patch Notes - Week 40

Patch notes for Patch 40. Our sincerest apologies for the late post of the patch notes, we will keep updating them from now on!

New Art

  • Veil Shrieker now has art!

Card Changes

  • Spirit Binder
    • Faction changed to Blue from Neutral.
    • Cost has been increased to 5, up from 4.
  • Mind Melter
    • Faction changed to Neutral from Blue.
  • Grand Defender has been reworked.
    • Faction: Neutral
    • Stats: 2/10 Melee minion for 5 Mana.
    • Card Text: Adjacent enemy minions are Rooted.
  • Weavebreaker
    • Cost has been increased to 5, up from 3.
    • Attack increased to 4, up from 3.
    • Health increased to 5, up from 4.
  • Shield of Durant
    • Attack reduced to 3, down from 4.
  • Perfected Specimen
    • Attack increased to 10, up from 8.
    • Health increased to 10, up from 8.
  • Temporal Technician
    • Health increased to 6, up from 4.
  • Brave Scryer
    • Deathhowl now adds 2 Precognition cards, up from 1.
  • Astral Champion
    • Attack reduced to 2, down from 3.
    • Health reduced to 2, down from 3.
  • Outlaw Class Mech Upgrade (1)
    • Attack reduced to 2, down from 3.
    • Health increased to 4, up from 2.
  • Outlaw Class Mech Upgrade (2)
    • Health reduced to 7, down from 8.
  • Strict Packmaster now also grants target Primal Uncounterable.

Card Rarity Changes

Dev Note: Minor rarity changes were made to account for Spirit Binder’s faction change.

  • Alternate Timeline is now Rare, down from Epic.
  • Fork Existence is now Common, down from Rare.
  • Temporal Drifter is now Basic, down from Common.
  • Grand Defender is now Epic, up from Common (and has been reworked).

Shardfall Changes

  • The following pylon challenges no longer require winning the game to be completed:
    • Heavy Weapons
    • Small Arms
    • Conventional Weapon
    • Split The Arrow
  • The “Primal or Seedling Specialist” pylon has been updated to require a minimum number of cards of these types to exist in your deck and no longer requires you to play these minions in the game to get progress.

Achievements

  • The Recent Progress section of the UI has been changed to be Recent Achievements. This should reduce clutter as it no longer pulls in all achievements that track the same stat, such as wins.

Core Tech

  • If your opponent fails to connect to a game, you will now get an error message telling you that that’s what happened instead of just going back to the Overworld.

UI

  • Updated the achievement reward screen when unlocking cards to be more clear that you are getting two copies of the card.

Bug Fixes

  • Fix for player stats not displaying updated information after a game sometimes, including win count and rewards of Chroma, Boxes, and Cards.
  • Upgrade cards now display their rarity in game properly, instead of always appearing as basic cards.
  • The quest, “Tactical Genius” will now correctly count Charms, Fears, and Stuns on your own units.
  • Fixed a bug with Ghostblade’s tooltip in box opening.
  • The Pylon challenge requiring you to restore 10 or more Health to allies now correctly triggers even upon losing.