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Cards

All Neutral Steelsinger Fatekeeper Landshaper Packrunner Wayfinder Bloodbinder
Deadly Gift

Bloodtoll: Deal 3 damage to your hero.Give a minion +3 Attack.

0
Cytoplast

At the end of each turn, create five Flesh tiles next to this unit or its existing tiles.

1
4
Dark Traveler

Deathhowl: Double this minion's base Attack and Health.

1
2
2
Grim Inspiration

Bloodtoll: Deal 3 damage to your hero.Draw 2 cards.

1
Brave Scryer

Deathhowl: Add two Precognitions to your hand.

1
3
2
Chronoslap

Deal 1 damage and Stun an enemy minion in line of sight for a full round.

1
Flux

Move an adjacent minion to a tile in a line, then Root them for a full round.

1
Halt Space

Make up to three tiles in a Chain untraversable for a full round.

1
Not Your Time

Choose a card in your hand. Shuffle that card into your deck, then draw two cards.

1
Timesmith

After you draw a card, gain +1 Health.

1
2
2
Cultivator

Warcry: Draw a random Seedling from your deck.

1
2
2
Kindle

Give a friendly minion next to your hero +2/+2.

1
Zephyr Monk

Warcry: Give adjacent allies +3 Movement this turn.

1
2
3
Arcanum Steward

After you cast a spell, give your hero +1 Attack this turn.

1
2
3
Novice Knight

Deathhowl: Add a Vengeful Veteran to your hand.

1
2
2
Phalanx Fighter

Has +1 Attack while next to an ally.

1
3
3
Shanker

Warcry: Fear adjacent allies.

1
3
2
Spellboxer

After you cast a spell, gain +2 Attack this turn.

1
2
3
Summoner's Aide

Your minions can be summoned next to this minion. Give any minions summoned this way +1 Health.

1
1
4
Pack Awakener

Warcry: Give a friendly Primal Splash this turn.

1
2
2
Strength of Bonds

Give an ally and any minions it's bonded with +2 Attack this turn.

1
Visefang Primal

Has +1 Attack for each injured enemy.

1
2
4
Gravwell Exosuit

Ability (0): Teleport another friendly minion in line of sight up to two tiles.

1
2
3
Hound Class Mech

Charge.Upgrade (1): +2 Health.Upgrade (2): +4 Health.

1
3
1
Personal Portal Device

Choose a tile and teleport your hero to it, then give them +2 Attack this turn.

1
Plating Specialist

Warcry: Give a minion in your hand +3 Health.

1
3
2
Strike Pack

Choose a minion in your hand and give it Deep Strike. Draw a card.

1
Wrenchman

Deathhowl: Put a Tune Up card in your hand.

1
2
3
Ascension

Teleport an ally to any High Ground.

1
Burn The Wings

Destroy a minion with Flying.

1
Lucent Lance

Deal 2 damage to a minion in line of sight, then draw a card. Discard it at the end of this turn if it's still in your hand.

1
Shining Disciple

Damage Shield.

1
3
2
Vaporize Stone

Destroy a Boulder.Draw a card.

1
Call of Servitude

Summon four Thralls at random locations next to your hero.

2
Cannibal

Bloodtoll: Choose an ally. Summon this minion in a random tile next to it, then deal 3 damage to it.

2
5
5
Exhume

Choose a card in your graveyard. Give it +1/+1 and return it to your hand.

2
Night Horror

Bloodtoll: Deal 3 damage to your hero.Flying.

2
4
4
Prestari Cultist

Warcry: Give a minion in your graveyard +3/+3.

2
3
3
Soultaker

Bloodtoll: Deal 3 damage to your hero.

2
3
4
Swarm Spore

At the end of your turn, summon a Thrall in a random adjacent tile.

2
4
Thrall Mutation

Your hero ability becomes Thrall Seed.(Summons an extra Thrall if already mutated.)

2
Baffling Presence

Can move through enemies and terrain.After moving, give adjacent enemies -2 Attack this turn.

2
3
4
Distorter

Warcry: Root an enemy for a full round.

2
4
3
Rebounder

Warcry: Bounce a friendly minion.

2
3
5
Spark of Genius

Deal 2 damage to a unit in line of sight. At the start of your next turn, draw a card.

2
Time Slip

Bounce an enemy minion in line of sight.

2
Warp Specialist

After this minion deals damage to a minion, Exile that minion.

2
1
4
Warpgate

Choose a tile and teleport your hero to it, then summon an Anomaly on the departure tile.

2
Canal

Swap the position of two allies.Draw a card.

2
Disciple of Almast

Your hero ability becomes Chosen Blessing.

2
2
5
Earthen Rage

Move an adjacent unit to a tile in a line, then deal 2 damage to them.

2
Lokri Nightshade

Loyalty: Gain Poison.

2
3
5
Snapdragon Cadet

Loyalty: Gain +1 Attack.

2
1
4
Stone Prison

Change a minion into a Boulder for a full round.

2
Strip Mine

Destroy a Boulder next to your hero.Draw 2 cards.

2
Tempest Hound

Summon this minion next to a Boulder.Charge.

2
3
3
Tunnel Hellion

Choose a unit. Move it to a random adjacent tile and summon this minion in its place.

2
3
4
Advance Scout

Warcry: The next minion you play has Deep Strike.

2
3
3
Bloodbond Fighter

Deathhowl: Summon a Bonded Soldier in its place.

2
3
2
Buccaneer

Ability (0): Deal 1 damage to a unit in line of sight.

2
2
4
Census Master

After you summon a minion, deal 1 damage to a random enemy in line of sight.

2
1
3
Combat Medic

Choose a unit. Summon this minion in a random tile next to it, then restore 4 Health to it.

2
2
4
Dancer

Warcry: Charm a minion.

2
2
3
Dawnchaser

Warcry: Give a friendly minion +1/+1.

2
3
4
Devoted Curate

Warcry: This minion and your hero gain a Damage Shield.

2
3
3
Duskblade

Has Poison against enemies that are at full Health.

2
1
4
Ephemera

Summon this minion next to your hero.Charge.At the start of your turn, bounce this minion.

2
2
3
Hungry Gnarbek

Bloodtoll: Discard a card from your hand.

2
5
5
Inspiring Banner

Your other minions have +1 Attack.

2
3
Lightdancer

Warcry: Give your hero +2 Attack this turn.

2
3
3
Officer Showoff

Whenever this minion deals damage, also damage an enemy in its target's line of sight.

2
1
4
Osprey Soldier

May summon this minion next to your hero.

2
3
4
Quartermaster

Warcry: Draw a random artifact from your deck.

2
2
3
Quillblade

After you cast a spell, gain +1/+1.

2
3
3
Racy Recruiter

The first minion you play each turn costs 1 less.

2
1
3
Royal Scout

Warcry: Draw a random ranged minion from your deck.

2
3
3
Shade

Warcry: Fear a minion.

2
3
2
Silverwing

Flying.

2
3
3
Snarling Mastiff

Your minions cost 1 more.

2
5
6
Tomekeeper

Warcry: Draw a random spell card from your deck.

2
2
3
Wraith

Can move through enemies and terrain.

2
4
3
Blood Brother

Can move to open tiles next to your hero.

2
3
4
Feral Rush

Dash in a line, dealing 2 damage to enemies passed through.

2
Idol of Kinship

After you summon a non Spirit Primal minion, lose 1 Health and summon a Spirit Primal next to it.

2
4
Roar: Burrow

Your hero and all adjacent allies burrow, making them untargetable for a full round.

2
Spearmaiden

Warcry and Deathhowl: Add a Throwing Spear to your hand.

2
3
2
Splinterwing Primal

Deals double damage to injured minions.

2
1
4
To Me!

Charm all friendly minions.

2
Toka Warrior

Warcry: Bond to a friendly minion, giving +2 Attack.

2
2
4
Defense Matrix

Give a friendly minion +2 Health and Damage Shield.

2
Efficiency Expert

Warcry: Reduce the cost of a minion in your hand by 2.

2
2
3
Medframe Tech

Ability (0): Restore 2 Health to another friendly minion within line of sight.

2
1
4
Outlaw Class Mech

+1 Movement.Upgrade (1): -2/+1, become Ranged.Upgrade (2): +3 Health.

2
4
3
Overdrive

Give a friendly minion +3 Attack this turn.

2
Salvage Parts

Destroy an artifact.Draw a card.

2
Upgrade Depot

Choose One: Summoned minions gain +1 Attack OR +1 Health.

2
3
Absolver

Supremacy: +2 Attack.

2
1
4
Desperate Prayer

Draw three cards. Discard them at the end of this turn if they're still in your hand.

2
Luminator Initiate

Warcry: Deal 1 damage to a unit. If you've cast a spell this turn, deal 2 instead.

2
3
3
Path's Favor

Give a friendly minion +1 Attack and a Damage Shield.

2
Radiant Weapon

Give a friendly minion Splash.

2
Summon Blades

Summon two Winged Blades next to your hero.

2
Vigil Keeper

After you cast a spell, gain a Damage Shield.

2
4
2
Blood Betrayal

Choose a minion. At the end of each turn, deal 1 damage to it and restore 1 Health to your hero.

3
Bloodguard

Has +1 Attack for every five health your hero is missing.

3
4
5
Dark Practitioner

Warcry: Transform a friendly minion into a random minion from your graveyard.

3
4
5
Exsanguinate

Deal 3 damage to a unit in line of sight. Restore 3 Health to your hero.

3
Flesh Pile

-1 Movement.Any time your hero would take damage, damage this minion instead.

3
0
9
Plague Spore

At the end of each turn, deal 1 damage to ALL other units.

3
3
Progenitor

After this minion deals damage, summon a Thrall on a tile next to the target.

3
1
4
Ethereal Form

Choose a friendly minion and add a copy of it to your hand. Give the copy Shroud.

3
Quantum Turnkey

Whenever this minion would kill a minion, Bounce it instead. It costs 2 more.

3
3
5
Rift Trickster

Ability (0): Swap positions with a minion in line of sight.

3
4
5
Slow Reflexes

Change an enemy in line of sight's Attack to 0 for a full round. Draw a card.

3
Spatial Fetters

Permanently Root a minion.

3
Blightspore Seedling

Deep StrikeAt the end of each turn, create 3 Blightspore tiles next to this unit or its existing tiles.

3
5
Concord Artisan

Warcry: Give all friendly artifacts +2 Health.

3
4
5
Groveguard

Loyalty: Give your hero +2 Attack.

3
2
6
Lifespring Seedling

Deep StrikeAt the end of each turn, restore 2 health to adjacent allies.

3
5
Seedsinger

Warcry: Trigger a friendly Seedling's effects.

3
4
5
Stonecall Seedling

Deep StrikeAt the end of your turn, summon an Angry Stone in a random adjacent tile.

3
5
Vein Waker

Ability (0): Choose an adjacent Boulder. Summon a random Metal Tempest next to it.

3
2
5
Blade of Valor

Whenever an ally is healed, gain +1 Attack.

3
3
6
Blessed Archer

Shroud.

3
2
3
Evergreen

At the start of your turn, restore this minion to full Health.

3
1
6
Frenzied Direhide

Uncontrollable.At the start of your turn, attempt to attack the nearest enemy.

3
3
8
Impostor

Summon this minion in place of a friendly minion on the battlefield. Bounce that minion.

3
4
4
Martyr

Deathhowl: Deal 3 damage to a random enemy.

3
3
4
Mind Thief

+1 Movement.Whenever this minion damages a hero, draw a card.

3
4
4
Osprey Deadeye

May summon this minion next to your hero.

3
2
4
Phalanx Leader

Adjacent allies have +1 Attack.

3
3
5
Rankbreaker

Has +2 Attack while there are no allies next to it.

3
4
4
Raven's Messenger

Warcry: Give a minion Flying. It can't act this turn.Flying.

3
4
2
Rook

Can move any distance in a line. Gain +1 Attack for a full round for each tile moved.

3
2
6
Royal Magnate

Bloodtoll: Discard the lowest cost card in your hand. Draw 2 cards.

3
3
4
Runebound Valet

After you cast a spell, gain Invulnerable this turn.

3
3
6
Shield of Durant

+1 Movement.Ranged attacks against this minion have their damage reduced to 0.

3
3
5
Shockblade Smuggler

Ability (0): Gain Splash this turn.

3
4
4
Trauma Guard

Warcry: Restore 5 Health to your hero.

3
4
3
Weave Eater

You no longer draw a card at the start of your turn.At the start of your turn, gain +2/+2.

3
2
5
Wildlight Wrangler

Warcry: Give a friendly minion +3 Health or +3 Attack at random.

3
4
4
Ancient Caller

Deathhowl: Summon two Spirit Primals next to this minion.

3
3
3
Balos Ambusher

Warcry: Bond to a friendly minion, giving Shroud.

3
3
6
Cut Down

Reduce a minion's Attack and Health to 1 this turn.

3
Kiza Skirmisher

Warcry: Bond to a friendly minion, giving +2 Movement.

3
5
3
Raised By Primals

Add three random 1-cost minions to your hand. They are now Primals.

3
Roar: Earburst

Deal 3 damage to all enemies next to your hero.

3
Strict Packmaster

Warcry: Give a friendly Primal uncounterable this turn.

3
4
4
Swift Strike

Deal 2 damage to a unit next to your hero, then summon two Spirit Primals next to it.

3
Tribe Warrior

After you summon a minion, gain +1 Attack this turn.

3
3
6
Builder Platform

Deep StrikeYour next summoned minion may replace this one and gain +3/+3.

3
5
Raptor Class Mech

Flying.Upgrade (1): Restores Health to your hero equal to the damage dealt.Upgrade (2): Splash.

3
4
4
Reloading Exosuit

Ability (0): Give a friendly ranged minion "Can attack twice this turn".

3
2
5
Repair Foreman

Warcry: Restore 3 Health to all other friendly minions.

3
4
4
Bless The Meek

Draw two random minions from your deck that cost 2 or less. Give them a Damage Shield.

3
Echo of Light

Choose a friendly minion on High Ground. Summon a 3/3 copy of it on a random tile next to it.

3
Harbinger

Flying.After moving, deal 2 damage to adjacent enemies.

3
2
3
Holy Armory

After you cast a spell, summon a Winged Blade in an adjacent tile.

3
4
Illumination

Deal 2 damage to all enemies in a line.

3
Lightspear Justicar

After this unit deals damage, add a Lightspear to your hand.

3
3
4
Radiant Lance

Deal 4 damage to a minion in line of sight.

3
Zealot

Warcry: Deal 3 damage to a random enemy minion in line of sight. If it is killed, gain a Damage Shield.

3
3
3
Bone Eater

Whenever a friendly Thrall dies, gain +2 Attack.

4
2
8
Corpse Explosion

Summon a random minion from your graveyard, then destroy it and deal damage equal to its Attack to all adjacent enemies.

4
Flesh Offering

Destroy a minion, its owner draws a card.

4
Narciso, Sarcone Assassin

Ability (0): Teleport next to a minion with 1 Health, then destroy it and gain +1/+1.

4
3
6
Pain Beast

Any time your hero is damaged, gain Attack equal to the damage dealt.

4
2
8
Soul Bounty

Deathhowl: Exile this minion and return 2 random minions from your graveyard to your hand.

4
4
4
Accelerator Pylon

At the start of your turn, draw a card.

4
4
Alternate Reality

Permanently take control of an enemy minion that costs 2 or less. It can't act this turn.

4
Astral Champion

Warcry: Draw a card. Gain Attack equal to its cost.

4
1
6
Fate Linker

After this minion deals damage, deal its attack damage to another random enemy.

4
3
5
Stellar Replicas

Choose a minion and add 2 copies of it to your deck. Draw 2 cards.

4
Super Time Skip

Your hero ability becomes Super Time Skip.

4
Tease Fate

Draw a card and deal damage equal to its cost to a unit in line of sight.

4
Temporal Technician

After this unit deals damage, add a Precognition to your hand.

4
2
6
Grove Tender

Deathhowl: Summon a random Seedling in its place.

4
3
6
Plainsguard

Loyalty: Gain Attack equal to your hero's Attack.

4
1
6
Rock Crusher

Summon this minion on a Boulder, destroying it.

4
6
5
Blight Lasher

Ability (0): Charm an enemy minion in line of sight.Cannot Move. Poison.

4
1
8
Cannoneer

Splash.

4
2
5
Pile O' Tomes

After you cast a spell, draw a random spell from your deck.

4
3
Queensguard

Choose One: Become Ranged OR gain +1/+1.

4
3
5
Rabble Rouser

Has +1 Attack for each other friendly minion.

4
3
6
Sharpshooter

Supremacy: +2 Attack.

4
2
5
Shocktrooper

Deep Strike.

4
5
5
Stormbell Adept

Warcry: Change the Movement of all enemy minions to 1 for a full round.

4
4
4
The Prodigy

Warcry: Transform a friendly minion into a random minion that costs 2 more.

4
5
4
Veil Shrieker

Flying.At the start of your turn, deal 1 damage to your hero.

4
4
6
Weavebreaker

Warcry: Enemy minions cost 2 more for a full round.

4
4
4
Wrecking Crew

Warcry: Destroy an enemy artifact.

4
6
4
Growler Primal

Choose an injured enemy. Summon this minion in a random tile next to it, then deal 2 damage to it.

4
4
5
Guerilla Raider

Deep Strike.Warcry: Fear adjacent enemies.

4
4
3
Moya Primal

Ability (0): Grab a minion within three tiles. Teleport it AND herself up to three tiles away from where it was.

4
4
6
Tracker Primal

Warcry: Draw a card for each injured enemy.

4
4
3
Viperfang Primal

Has Poison against injured enemies.

4
1
6
Armory Gunner

After this minion deals damage, give all minions in hand +2 Health.

4
1
4
Blockade Forger

Ability (0): Summon a Barricade on a tile in line of sight.

4
2
7
Creation Specialist

After this minion deals damage, draw a card. If that card is a minion, it costs 2 less.

4
3
6
Requisitions Order

Draw 2 random minions from your deck. Choose One: they cost 1 less OR they gain +3 Health.

4
Summon Nanobots

Summon two Nanobots in random tiles next to an ally.

4
Targeting Frame

Ability (0): Give all other friendly minions +1 Attack this turn.

4
2
4
Upgrade Engineer

Warcry: Give a minion in your hand +2/+2.

4
3
5
Become Dust

Split a minion's Attack and Health randomly amongst other minions on its team, then Exile it.

4
Evangelist

Supremacy: At the end of each turn, deal 1 damage to all enemies on low ground.

4
3
5
Skyborne Crusader

After you cast a spell, gain Flying this turn.

4
5
4
Corpse Wagon

Has +1 Attack for each minion in your graveyard.

5
1
7
Devious Socialite

Bloodtoll: Deal 3 damage to BOTH heroes.

5
7
7
Night of the Living Dead

Summon up to ten Thralls from your graveyard to random tiles.

5
Gravity Surge

Deal 3 damage to all enemies in a small area in line of sight and reduce their Movement to 1 for a full round.

5
Spirit Binder

Warcry: Bond to an enemy minion, while either are bound, neither can act.

5
3
6
Temporal Drifter

Costs 2 less if you have played a spell this turn.

5
5
7
Release The Crags!

Destroy a Boulder next to your hero.Summon two Furious Crags in random tiles next to it.

5
The Lifespark

Choose a friendly artifact. Exile it, then summon this in its place and gain its card text.

5
5
8
Disciple of the Bow

Warcry: Give a friendly ranged minion "Can attack twice per turn".

5
4
4
Frenzied Rageclaw

Uncontrollable.At the start of your turn, attempt to attack the nearest enemy.

5
8
8
Ghost Archer

Does not need line of sight to attack.

5
2
3
Ghost Blade

Will not be counterattacked when it attacks.

5
6
4
Grand Defender

Adjacent enemy minions are Rooted.

5
3
10
Hadrien, the White Rook

Any time an adjacent ally would take damage, damage this minion instead.

5
4
9
Iron Heart

Deep Strike.Warcry: Restore 3 Health to all adjacent allies.

5
5
5
Mind Melter

Warcry: Stun an enemy minion for a full round.

5
4
5
Pawnbroker

Warcry: Choose an artifact on the battlefield. Add a copy of it to your hand.

5
6
6
Penumbran Assassin

Choose a unit. Summon this minion in a random tile next to it, then deal 3 damage to it.

5
4
4
Plague Starter

Ability (0): Summon a Rat in ANY open tile.

5
2
6
Soul Shifter

Warcry: Swap positions with a minion.

5
4
4
Grand Wyrm Primal

Can move to open tiles next to any injured enemy.

5
6
5
Lozar Tactician

Warcry: Bond to a friendly minion, giving "After this minion deals ANY damage, draw a card."

5
2
5
Menagerie

Summon five Spirit Primals in a small area.

5
Primeval Exalt

Warcry: Gain +2/+2 for each minion you control.

5
2
2
Insured Mech

Deathhowl: Summon a Replacement Mech in its place.

5
3
4
Scrap

Destroy a minion and give a Tune Up to its owner.

5
Static Discharge

Deal 3 damage to every enemy that is next to an ally.

5
Valiant Class Mech

Upgrade (1): Damage Shield.Upgrade (2): Shroud.

5
8
7
Ardent Inquisitor

After you cast a spell, deal 3 damage randomly split among all enemies in line of sight.

5
2
6
Reckoning

Deal 3 damage to ALL units on Low Ground.

5
Starfall Templar

Deep Strike.Warcry: Deal 2 damage to all adjacent enemies.

5
4
3
Grave Lotus

After this minion deals damage, return a random card from your graveyard to your hand.

6
5
8
Prism Dancer

Ability (0): Make up to three tiles untraversable for a full round.

6
4
7
Kovashi Highguard

Loyalty: Gain +3 Attack.

6
6
9
Petrify

Transform an enemy minion into a Lifelike Statue that you control.

6
Precise Detonation

Destroy a Boulder, deal 4 damage to ALL units within 2 tiles of it.

6
Rampaging Boulder

Summon this minion on a Boulder, destroying it.Deathhowl: Create a Boulder in its place.

6
7
7
Voice of the Squall

At the end of your turn, restore 2 Health to all allies. Lasts three rounds.

6
4
6
Arcanum Professor

Warcry and Deathhowl: Draw a random spell card from your deck.

6
5
7
Back Alley Bruiser

Warcry: Deal 4 damage to a random adjacent enemy.

6
5
7
Bloodthirster

Whenever this minion kills an enemy, it may attack and move again this turn.

6
5
7
Commander Barzic

Bloodtoll: Destroy two of your mana crystals. Summon two Bodyguards next to this minion at random.

6
6
6
Luminary Shaman

Warcry: Give a friendly minion +3 Attack.

6
7
6
Master of Faces

Warcry: Become an exact copy of a minion.

6
4
4
Osprey Captain

May summon this minion next to your hero.

6
8
7
Phantom Betrayer

Deep Strike.Warcry: Fear ALL other units.

6
6
4
Puppeteer

Warcry: Exile a friendly minion. Summon two 2/2 copies of it next to this minion.

6
5
6
Shadow Dancer

Ability (0): Teleport up to three tiles.

6
8
5
Skywatch Dragoon

Warcry: Deal 2 damage to an enemy minion. If that enemy has Flying, destroy it.

6
6
7
Venerated Champion

Deathhowl: Summon three Adoring Fans next to this minion.

6
6
5
Storm Class Mech

Upgrade (1): +2 Attack.Upgrade (2): Splash.

6
4
8
Life Lash

Deal 3 damage to enemies and restore 3 Health to allies in a Chain.

6
Pillar of Judgment

At the end of your turn, deal 5 damage randomly split among all enemies in line of sight.

6
6
Radiant Scion

Supremacy: +3 Attack.

6
2
6
Tiny Island Fenya

Deep Strike.Warcry: Stun ALL other minions on Low Ground for a full round.

7
7
7
Admiral Florian

The minions in your hand have Deep Strike.

7
4
6
Astral Phoenix

Deathhowl: Summon Moon and Star at random locations.

7
9
9
Axelle The Unbroken

Before this minion takes damage, reduce the amount of damage to 1.

7
8
4
Shard Harrier

Flying.

7
6
8
Shifting Nightmare

Shroud.

7
6
10
The Kraken

Warcry: Summon Tentacles on random tiles until you control eight Tentacles.

7
4
4
Thundering Giant

Warcry: Deal 2 damage to all enemies in adjacent lines.

7
6
9
Tinker Master

Costs 2 less for each friendly artifact you control.

7
8
8
Nature's Herald

Warcry: Give all other allies +2 Attack this turn.

7
6
8
Zieger-1

Deathhowl: Summon Vaast, the Last Pilot in its place.

7
10
8
High Luminator Cerys

Attacks all enemies in line of sight.

7
3
8
Crystal Queen

Whenever this minion damages a minion, transform it into a Crystal Servant that you control.

8
3
9
High Shepherd Katell

All other friendly melee minions have +2 Attack.

8
7
7
Perfected Specimen

Costs 1 less for each friendly Thrall on the field and in your graveyard.

11
10
10